Notes - GURPS Notes

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A collection of notes on various topics, such as version control, programming, food and email/newsgroup usage.
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Mirrors of some abandoned emulators (Generator-cbiere and DGen-SDL).
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An abandoned client-server numbers game.

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A Max Payne 2 mod that changes the gameplay to make combat more realistic and deadly.
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[1.4 KB .zip] A little Rogue Spear: Urban Operations mod that lets you use terrorist and multiplayer equipment (such as C4) in single player games.

Roleplaying Games

Shadowrun (4th ed)
My house firearms rules, notes on armour concealability and simplified matrix rules.
Heavy Gear (2nd ed)
A new and improved character sheet, notes on tool kits and links.
GURPS
A quad NPC sheet, firearms malfunctions and links.
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Assorted tips for gamemasters (not specific to any particular game).

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Notes and material for GURPS.

Contents:

This isn't updated much - I only played GURPS briefly, in a modern HK Gangland Blood Opera setting (which was fun despite the GURPS rules being a bit melee-oriented).


Firearms Malfunctions

Hidden away on page 12 of GURPS High-Tech is a long and confusing explanation of firearm malfunctions. The "Malf." firearms statistic was further clarified in Roleplayer #27. The clarification is paraphrased here.

Note that a malfunction is not the same as a critical miss - a critical miss includes such things as dropping the weapon or shooting yourself in the foot.

Also, note that the GM makes malfunction and critical miss rolls in secret, and then tells the player as much as the character would know. If the weapon jams or breaks, the character may or may not know if the problem can be fixed quicky or will require dismantling and repairing the weapon. See page 13 of GURPS High-Tech for details.

Quad NPC Sheet

Quad NPC Sheet (110 KB)

The standard NPC stats sheet times four - set your graphics program to "fit to page" and it should come out nicely on a A4 or 8x11 inch sheet.

Generated Fri, 18 Jun 2010 14:53:07 +1000
Copyright © 2002-2010 Dylan Leigh.
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